Dry Run iconRehearse the conversation you're dreading

Practise it before you have to live it

Get on a call with someone who plays the other side — the panel, the report you have to let go, the boss you need to say no to. Be clumsy at it once, in private, before it counts.

Coming soon on the App Store

Everything you need

Packed with thoughtful features designed to make your experience seamless.

A conversation, not a chat window

A conversation, not a chat window

You speak and they answer out loud, in real time. They interrupt, they push back, and they take it somewhere you had not planned for — which is the whole part you cannot rehearse in your head.

Eleven situations you already recognise

The job you're not quite ready for. Telling someone their work isn't at the bar. Asking for more than they offered. Saying no to your own boss. Interviews, managing people, negotiation, and difficult news — written out and ready to walk into.

Eleven situations you already recognise
Or the one you're actually dreading

Or the one you're actually dreading

Describe your conversation in a sentence and Dry Run turns it into a person — a name, a voice, and their own reasons for making this hard. Practise against the meeting that's in your calendar, not a generic version of it.

Choose how hard they make it

Steady still disagrees with you — it just doesn't punish a clumsy opening. Testing makes you work. Hostile is where most people find out their point only survived last time because nobody pushed.

Choose how hard they make it
Read back what you actually said

Read back what you actually said

The whole call comes back as a transcript, in turns. What you thought you said and what you said are rarely the same sentence, and this is where you find that out.

Scored on the six things that decide it

Directness, clarity, confidence, composure, holding your ground, and listening — each with a line pointing at the moment in your own transcript where it showed. A number you can argue with, not a pat on the head.

Scored on the six things that decide it